pet society giveaway
Update: This contest has ended. Head to Blog.Games.com or our Facebook fanpage for more awesome giveaways.
You made it through the Halloween weekend and you're already halfway through the week. Because you've been doing such a good job, I've decided to do a little Pet Society free T-Shirt giveaway.
In the past when we've given away t-shirts, an overwhelming amount of people have responded. So we made sure to have more than one prize this time around. Today, we're giving away two cute Pet Society T-Shirts.
Continue reading to enter to win pet society giveaway
The two gray Pet Society T-Shirts come as a Women's Small size, making them perfect for a child, or a petite Pet Society player. On the front of the shirt is a little blue Pet Society pet with a big red nose, big ears, a viking helmet, and a tuft of green fur on his forehead. That little guy sure looks pleased about something.
What's also great about the shirt is that it doesn't say Pet Society anywhere on it, so only those who play the game will be able to fully appreciate it. To outsiders, this shirt will just look cute and quirky. It'll be like a little inside joke.
So how can you enter to win? Follow the directions below.
To enter:
Step 1: Go to the Games.com Facebook fanpage: (http://www.facebook.com/gamescom).
Step 2: 'Like' the fanpage so you can see the latest Facebook game news, tips, and cheats.
Step 3: Enter the giveaway by heading to the fanpage and leave a comment telling us a bit about your pets in the real world. Do you have a cat or a dog? Or perhaps something more exotic? What are their names? What made you choose your pet? Did you base your Pet Society pet on your real-life pet? If you don't have a pet, why not?
(I have two cats: Jim and Bob II. I also have a dog named Trixy. I'll be honest, I prefer manly dogs, and Trixy is a poodle thing, which is a bit questionable. Jim and Bob are awesome though. They kill birds and pests, lounge around, and are really friendly. We love them all, they're part of the family.)
After a few days, we'll randomly select two winners, message them on Facebook for their addresses, and send them their free Pet Society T-Shirts. Sound easy enough?
Get started by heading to the Games.com fanpage to enter for the free Pet Society T-Shirts.
Hiển thị các bài đăng có nhãn ea. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn ea. Hiển thị tất cả bài đăng
Thứ Năm, 2 tháng 2, 2012
Dragon Age Legends on Facebook: BioWare's epic role-player goes social
Dragon Age, Bioware's popular role-playing game available on PC and game consoles will be making its way onto Facebook in the form of Dragon Age Legends. You will return to Theadas and save a viscount's son while battling demons and darkspawn.
OK, so it all kind of sounds like the lyrics from a Tenacious D song, but if this social game is anything like it's bigger brothers, it'll keep you engrossed for hours on end. Here's hoping anyway. Playing this game will also unlock items in Dragon Age II, which is set to arrive in stores in March 2011.
EA 2D General Manager Mark Spenner says their goal is to use Dragon Age Legends to raise the 'quality bar' in social games. "Dragon Age Legends will deliver a deep, sophisticated experience, and we will continue to delight gamers by adding new features and content far into the future," he says.
Dragon Age Legends will also give players a taste of the Free Marches, which will be the main setting in Dragon Age II, and it will have a 'gratifying' character customization options. Players will take on quests, earn loot and play the game with their fellow Facebook friends.
These details are a little vague, but if you're interested in being one of the first to get involved, you can sign up to be part of the game's January beta here.
OK, so it all kind of sounds like the lyrics from a Tenacious D song, but if this social game is anything like it's bigger brothers, it'll keep you engrossed for hours on end. Here's hoping anyway. Playing this game will also unlock items in Dragon Age II, which is set to arrive in stores in March 2011.
EA 2D General Manager Mark Spenner says their goal is to use Dragon Age Legends to raise the 'quality bar' in social games. "Dragon Age Legends will deliver a deep, sophisticated experience, and we will continue to delight gamers by adding new features and content far into the future," he says.
Dragon Age Legends will also give players a taste of the Free Marches, which will be the main setting in Dragon Age II, and it will have a 'gratifying' character customization options. Players will take on quests, earn loot and play the game with their fellow Facebook friends.
These details are a little vague, but if you're interested in being one of the first to get involved, you can sign up to be part of the game's January beta here.
Thứ Năm, 12 tháng 1, 2012
Playfish Boss Explains EA Buyout: Exclusive Interview!
Following this morning's dramatic announcement that game giant Electronic Arts is buying casual gamer maker Playfish for a reported $400 million, Playfish COO Sebastien de Halleux talked to Games.com first about the implications for the social gaming industry, and for hit games such as Pet Society and Restaurant City.
"The basics is that this is not going to change anything much for users, specifically -- only that some of the franchises in the hardcore space will be looked at more seriously [in terms of social gaming]," de Halleux says.
de Halleux hesitated to tell us any specific EA franchises (like Madden, Burnout, Tiger Woods) that he'd like to turn into social games ("I'd like to turn that question back to you," he says), but he did namecheck Scrabble and Spore specifically during the conversation.
Even though Playfish will be working closely with EA to bring some of its 'hardcore' games to the social gaming world, Playfish will still operate independently (for now) and de Halleux and the other founders will stay with the company post-sale.
"When we started two years ago in a small room in London, we never imagined that this would go so quickly," he says.
As for Electronic Arts tolerance on upselling offers (some considered 'scammy') to consumers in exchange for free virtual currency, de Halleux says the transactions in Pet Society, et al will move forward status quo. "There's no plan to change any of the games or any motivation or techniques that we use, which are all very respectful of the users," he says, adding that a small portion of Playfish's total revenue comes from these offers.
"We are strong believers that the game industry is changing," he says, "and now [with EA behind them] we will be able to affect that change faster than before."
"The basics is that this is not going to change anything much for users, specifically -- only that some of the franchises in the hardcore space will be looked at more seriously [in terms of social gaming]," de Halleux says.
de Halleux hesitated to tell us any specific EA franchises (like Madden, Burnout, Tiger Woods) that he'd like to turn into social games ("I'd like to turn that question back to you," he says), but he did namecheck Scrabble and Spore specifically during the conversation.
Even though Playfish will be working closely with EA to bring some of its 'hardcore' games to the social gaming world, Playfish will still operate independently (for now) and de Halleux and the other founders will stay with the company post-sale.
"When we started two years ago in a small room in London, we never imagined that this would go so quickly," he says.
As for Electronic Arts tolerance on upselling offers (some considered 'scammy') to consumers in exchange for free virtual currency, de Halleux says the transactions in Pet Society, et al will move forward status quo. "There's no plan to change any of the games or any motivation or techniques that we use, which are all very respectful of the users," he says, adding that a small portion of Playfish's total revenue comes from these offers.
"We are strong believers that the game industry is changing," he says, "and now [with EA behind them] we will be able to affect that change faster than before."
Thứ Sáu, 6 tháng 1, 2012
Aliens vs. Predator developer Rebellion opens social games division
Unfortunately, this does not necessarily mean that AvP is coming to Facebook. Develop reports that Rebellion, the UK-based studio behind the Aliens vs. Predator games, has opened a social gaming division. This internal team will focus on Facebook games after having recently released Evil Genius, its first social game. Rebellion will still focus on creating high-profile games with high production values, but after seeing its first social game leave the nest, Rebellion appears hungry for more.
"The release of Evil Genius has given us an appetite to look at other opportunities in the area," said Rebellion co-founder Jason Kingsley. "One thing that has become increasingly apparent over the last few years is that gamers can't be defined as just people who own consoles – people who use social media like Facebook or use smart phones all play games and this is an exciting new opportunity that we want to explore."
Rebellion follows several traditional gaming companies into the Facebook scene like EA, Konami, Sega and Ubisoft. If anything, this move is yet another example of massive shifts in the gaming industry. In other words, expect to see more (and even bigger) companies follow suit in 2011.
[Via Shacknews]
[Image Credit: Squidoo]
How do you think Rebellion will fare in the social games space? Do you think it's to traditional developers' benefit that they focus at least some talent toward Facebook?
"The release of Evil Genius has given us an appetite to look at other opportunities in the area," said Rebellion co-founder Jason Kingsley. "One thing that has become increasingly apparent over the last few years is that gamers can't be defined as just people who own consoles – people who use social media like Facebook or use smart phones all play games and this is an exciting new opportunity that we want to explore."
Rebellion follows several traditional gaming companies into the Facebook scene like EA, Konami, Sega and Ubisoft. If anything, this move is yet another example of massive shifts in the gaming industry. In other words, expect to see more (and even bigger) companies follow suit in 2011.
[Via Shacknews]
[Image Credit: Squidoo]
How do you think Rebellion will fare in the social games space? Do you think it's to traditional developers' benefit that they focus at least some talent toward Facebook?
Nhãn:
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rebellion,
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sega,
social games,
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Thứ Tư, 4 tháng 1, 2012
Zynga stock market debut lags behind expectations at $9.50 a share
It's now the end of the business day (and week, phew), and more importantly the end of the Zynga's first day on the Nasdaq. Well, how did it do? As it turns out, not so hot. When the company hit the market this morning, it was asking for an even $10 a share, but now its public stock sits at $9.50 a share, a 5 percent dip from asking price.
It turns out we were right in asking whether the Nexon initial public offering (IPO) spelled bad news for Zynga, and the MapleStory maker only suffered a 2 percent drop on its opening day. Still, the company earned $1 billion today at a $8.9 billion valuation. Because Zynga still came out on top of direct competitor EA, which is worth just $6.7 billion, many are still excited about the results of the IPO.
However, with a 5 percent loss on the first day out, it's unclear whether the CityVille maker can sustain on the market. Does this mean it can only go down from here? Not necessarily, but something drastic and inspiring would have to occur, as potential investors may already be set in their ways as to how much Zynga is worth.
Believe or not, but a lot rides on this offering beyond just a company making a lot of money. This IPO, if successful, serves to validate the business of easily-accessible, free-to-play games for a mass audience. (If not, well, the free-to-play market might start to lose its luster.) However, also if a money-maker, it could validate the worst of criticisms lobbed at social games: That only the status quo makes for a lucrative, popular--and thus an existing--social game.
What do you think of Zynga's performance on the stock market today? Do you think this means anything for the games industry?
It turns out we were right in asking whether the Nexon initial public offering (IPO) spelled bad news for Zynga, and the MapleStory maker only suffered a 2 percent drop on its opening day. Still, the company earned $1 billion today at a $8.9 billion valuation. Because Zynga still came out on top of direct competitor EA, which is worth just $6.7 billion, many are still excited about the results of the IPO.
However, with a 5 percent loss on the first day out, it's unclear whether the CityVille maker can sustain on the market. Does this mean it can only go down from here? Not necessarily, but something drastic and inspiring would have to occur, as potential investors may already be set in their ways as to how much Zynga is worth.
Believe or not, but a lot rides on this offering beyond just a company making a lot of money. This IPO, if successful, serves to validate the business of easily-accessible, free-to-play games for a mass audience. (If not, well, the free-to-play market might start to lose its luster.) However, also if a money-maker, it could validate the worst of criticisms lobbed at social games: That only the status quo makes for a lucrative, popular--and thus an existing--social game.
What do you think of Zynga's performance on the stock market today? Do you think this means anything for the games industry?
Thứ Sáu, 16 tháng 12, 2011
Sims Social survey lets you sound off on item prices, favorite features and more
It's that time folks - time to let your collective voices be heard! EA wants to know how much fun (or not) you're having with the Sims Social on Facebook, and they've released a fairly long survey to help you tell them. This survey contains all sorts of questions, ranging from the basics of how often you play the game, to allowing you to rate your opinion on item pricing (are they too cheap? too expensive?) and what some of your favorite features are in the game.
Of course, the point of all of this is to gather enough opinions to actually sway the way the game develops in the future. Hopefully, with questions dealing with how much we like to "build" items with parts (bookcases, double beds, etc.), and the option to say that you don't like it at all, we may actually see a lessening in those kinds of items, if enough users agree. You can even rank various gameplay features (decorating your house, visiting friends, customizing your Sim, etc.) in the order that you like them. In this way, perhaps we'll see more focus being placed on the most (overall) liked feature, and you'll be able to say you helped to make that happen.
Unfortunately, this isn't the kind of survey that will allow you to give your opinion on future item sets, but there are plenty of blank text boxes for you to say exactly what you want to the developers in a place that you know they'll see it. Again, this survey is prety lengthy (when compared to other Facebook game surveys anyway), so you'll want to make sure you have around 5-10 minutes to set aside to take it.
We've taken this survey as well, and if we start to notice any gameplay changes arising because of options listed here, we'll make sure to let you know. In the meantime, head over to this link right here to take the survey for yourself.
Of course, the point of all of this is to gather enough opinions to actually sway the way the game develops in the future. Hopefully, with questions dealing with how much we like to "build" items with parts (bookcases, double beds, etc.), and the option to say that you don't like it at all, we may actually see a lessening in those kinds of items, if enough users agree. You can even rank various gameplay features (decorating your house, visiting friends, customizing your Sim, etc.) in the order that you like them. In this way, perhaps we'll see more focus being placed on the most (overall) liked feature, and you'll be able to say you helped to make that happen.
Unfortunately, this isn't the kind of survey that will allow you to give your opinion on future item sets, but there are plenty of blank text boxes for you to say exactly what you want to the developers in a place that you know they'll see it. Again, this survey is prety lengthy (when compared to other Facebook game surveys anyway), so you'll want to make sure you have around 5-10 minutes to set aside to take it.
We've taken this survey as well, and if we start to notice any gameplay changes arising because of options listed here, we'll make sure to let you know. In the meantime, head over to this link right here to take the survey for yourself.
Thứ Tư, 14 tháng 12, 2011
The Sims FreePlay on iOS takes cues from The Sims Social next month
Are you ready to live two lives with no escape? Then step right into The Sims FreePlay. EA's brand new Sims game for iPhone and iPad will live up to its title, taking a cue from the largely successful The Sims Social for Facebook. However, this game will operate differently than both traditional Sims games and its social counterpart in that it will operate on a 24-hour cycle.
According to PocketGamer, this will entice players to check out what their Sims are up to throughout the day, rather than play for extended sessions. Well, if you ask the 6 million daily The Sims Social players, that sounds more like the Facebook game than we thought. Of course, the game will be supported by microtransactions for things like furniture and in-game speed boosts. (This little factoid leads us to believe your progress in the game is limited somehow.)
But here's where the differences begin: Players will be able to manage up to 16 Sims at a time. Better yet, you'll also get to customize your Sims' town with shops and parks--neither of which you can do in The Sims Social. Based on early screens, this version of The Sims looks more like its traditional counterparts than what's on Facebook. In other words, it looks a helluva lot better. The Sims FreePlay hits iPhone and iPad next month, and we'll be all over it like Sims on Simoleons.
Are you psyched about a free version of The Sims on your iPhone? Are you still digging The Sims Social?
According to PocketGamer, this will entice players to check out what their Sims are up to throughout the day, rather than play for extended sessions. Well, if you ask the 6 million daily The Sims Social players, that sounds more like the Facebook game than we thought. Of course, the game will be supported by microtransactions for things like furniture and in-game speed boosts. (This little factoid leads us to believe your progress in the game is limited somehow.)
But here's where the differences begin: Players will be able to manage up to 16 Sims at a time. Better yet, you'll also get to customize your Sims' town with shops and parks--neither of which you can do in The Sims Social. Based on early screens, this version of The Sims looks more like its traditional counterparts than what's on Facebook. In other words, it looks a helluva lot better. The Sims FreePlay hits iPhone and iPad next month, and we'll be all over it like Sims on Simoleons.
Are you psyched about a free version of The Sims on your iPhone? Are you still digging The Sims Social?
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