Hiển thị các bài đăng có nhãn 3D Game. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn 3D Game. Hiển thị tất cả bài đăng

Thứ Hai, 12 tháng 12, 2011

Phineas And Ferb 3D Game – Disney XD Games 63

New Disney Game – Phineas and Ferb

Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.

The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!

Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!

Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!

Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!

Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!

Have Fun!

Thứ Sáu, 21 tháng 10, 2011

Phineas And Ferb 3D Game – Disney XD Games 63

New Disney Game – Phineas and Ferb

Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.

The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!

Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!

Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!

Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!

Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!

Thứ Sáu, 14 tháng 10, 2011

Deus Ex vs. Deus Ex: An Examination of the Current State of Gaming

In the year MM (that's 2000 for you non-Romans), I was accompanying some family on a trip to Dublin City. While engaging in my giddiest pleasure of the time (sifting through PC games new and old), I happened upon a game released that very day. I recalled reading something starkly positive about it in PC Gamer magazine prior to this and decided I'd take a chance on this one.

That game was Deus Ex.

Needless to say, I was completely taken aback by it. My first impression was something of distaste, oddly enough, like the first time you try beer. I was almost disappointed by my inability to kill everything with reckless abandon and similarly offended by my inability to survive what would've been considered a relatively tame fire-fight, certainly by the standards of the time. But persistence (and a little insistence on not wasting my £40) soon paid off. The thrill was no longer about being some one-man army, hell-bent on nothing short of absolute destruction. Now the thrill came from being an unseen, unheard ninja, a living virus to any computer system he touched. But what was most important about all that was the sense of BEING that person. Never had I become so immersed in a character and his world. It changed the way I played games, but more than that, it changed the way I looked at them and entertainment as a whole.

Flash forward ten years or so and we have Deus Ex: Human Revolution. Without going in to too many specifics, I am still playing through the game and have thus far found the experience an excellent one. That said, this also prompted me to re-install my copy of Deus Ex for the first time in about 6 years.

First of all, the similarities. The game world FEELS quite similar. The environment, which would've been considered quite dynamic at the time, is largely the same, although by today's standards it may seem somewhat static. Augmentations are actually a bit more balanced (if not biased a little more towards the stealth method of play) and useful this time around and that sense of freedom remains.

What does not remain, at least not as much, is the sense of impact that my actions had on the world (in the original). My choice to go stealthily and mercifully about my business doesn't seem to affect my relationships with other characters as much. While this could lead to benefits in the original, such is rarely if ever the case in Human Revolution. The benefits of stealth play now come in the form of more experience points, which, while more recognizable to the modern gamer, seems to have cheapened the experience somewhat for me.

More to that, the game highlights just how games have evolved, or in some cases, devolved over the years. Many actions in this game have become automated. Stealthily dispatching of an enemy requires a single keystroke within close proximity, and lethally doing so requires the same effort. Perhaps this offers a thrill of some kind to other gamers, but I personally feel detached from the action, as though I had nothing to do with it. The player's hand is held at almost every turn, and obligatory boss battles have been shoe-horned in, presumably because your game can't be considered epic unless at least one climactic, cinematic confrontation is included. In the original, you could nearly talk your way out of or into any situation, if you worked at it hard enough. If boss fights like these were included in the original, I've no doubt you could've avoided them somehow. In HR, talking summons a mini-game of sorts (via an augmentation) that takes much of the challenge out of carefully traversing the conversation trees. Now you're told specifically which personality type your target is and which conversation options affect this type most in your favour. Modern conventions like incessant "tooltip" help messages appear, and regenerating health has been added, while individual limb damage has been removed.

All things considered, even though it's 10 years later and the it's sporting a slicker presentation, there's simply less GAME.

Fractal, A Brainy Beauty

Fractal: Make Blooms Not War is a beautiful, charming puzzle game - so charming I'm not even a tiny bit grumpy over it calling me "Sweetheart" before we really got to know one another. Yes, what Fractal has in spades is style. Attractive, slick controls, quality sound - it's a glamorous package for a puzzle game that has as much brains as beauty.

Oh, what delicious brains they are, too! Center screen is a board of hexes and by tapping an empty or perimeter hex next to a filled one you create additional tiles from that point, "pushing" the neighbors along their lines. Forming a seven-tile hex cluster (or more), makes a "Bloom" that clears those tiles and pushes the surrounding tiles back - which can lead to some nifty chains. In levels One through Four all you have to worry about is achieving the level score within a certain number of tile "Pushes". With a fixed number of Pushes per level to achieve the target score, you won't be moving tiles all willy-nilly. At level Five, two color mode is introduced to confound matters, and at level Eight you finally get to make use of a power-up - "Explode" - as tiny explosive icons emerge on tiles. All that is only the beginning.

Sounds a little confusing, yeah? Fractal uses presentation to make a very math-y puzzler palatable. Around the hex-board perimeter are more soft pastel hues, and notes scrawled to the player like "Good luck, Sweetheart! XOXO" and "Make Blooms, NOT War!"; add in the melodious tunes and you've got a downright ethereal gaming experience. A game "best experienced with headphones" (which games aren't?), the soundtrack actually responds to the gameplay, even slowing like a dying pulse as you run out of pushes and the level is failed.

A conundrum of stereotype, Fractal is a brainy, feature-rich puzzler that conjures up words like “lovely” and “soothing” while delivering a very smart game. Available for $1.99 on the iPad, there are three game modes plus OpenFeint and Game Center integration packed into the polished title. Campaign and Puzzle Mode offer progressive challenge, and Arcade for time attack and high score players - all this plus achievement tracking and high score competition. Here is a game at half the cost of a typical Starbucks visit with hours more enjoyment on offer, don’t lump it in with similarly priced mediocre time killers, this price point isn’t a mark of an inferior quality timekiller - it’s a steal.