Chủ Nhật, 2 tháng 10, 2011

FarmVille: Sheep and Pig Mastery now available

If you've been stocking up on pigs and sheep in FarmVille with the knowledge (or even just hope) that the FarmVille team would launch pig and sheep mastery in the game, your wait is over. Now, if you're wondering how exactly this will work with the literally thousands of possibilities for different kinds of pigs and sheep to be bred in the game, let me calm your fears: this doesn't result in the addition of an equal number of mastery signs; rather, the system is pretty straightforward, once you get past the "rules."

Basically, there are two sets of both sheep and pigs that determine which kind of mastery sign you'll earn. In Sheep Breeding, for an example, if the animal is specifically labeled as a Ram or Ewe, it's considered a "Sheep Pen Ram" or "Sheep Pen Ewe," which makes sense. All Sheep Pen Rams and Sheep Pen Ewes are combined into those two categories and work cumulatively towards a pair of mastery signs. That is, if you have a a purple Ewe on one farm and a pink or yellow Ewe on another farm (or even those with patterns), when harvesting them, they'll all be treated equally, working towards the same mastery sign.

This entire process is replicated when it comes to pigs. If it's a Boar or Sow, it works towards cumulative breeding pig mastery signs. On the other hand, if the animal is a basic pig or basic sheep that can be purchased from the store and doesn't immediately relate to breeding (some examples being a Party Pig, Grape Sheep, Polka Dots Sheep and so on), these do have their own individual signs, giving you plenty of additional signs to work towards.

As you might have guessed, the amount of mastery points required for these cumulative breeding signs are fairly substantial. In the case of pigs, the Pig Pen Boar sign's first star comes at 467 harvests, while the Pig Pen Sow's first star is earned after 588 harvests. For sheep, the Ewe sign's first star is earned at 840 harvests, while the first Ram star is acquired at 560 harvests.

Keep in mind, while pig and sheep mastery is fairly exciting, we still haven't seen the launch of Calf and Foal mastery in the game. That too is "coming soon," and we'll make sure to let you know when it launches in full.

Will you breed more sheep and pigs just to earn these new mastery signs? Will you purchase additional sheep or pigs from the store? Sound off in the comments.

Could the Angry Birds replace the proverbial demands of "Make Some Noise" at your next baseball game? Maybe not your next one, but soon you could be cheering to fling the irate winged beasts into their plump green enemies. Pocket Gamer reports that Uplause, a Finnish developer of crowd-based games, has rebuilt Angry Birds with its creator, Rovio, into a version controlled by noise.

The self-proclaimed "social game maker for big crowds" has created similar games for use in stadiums for ice hockey games, soccer matches and even music festivals. Over the past summer, Uplause worked with Rovio to create a version of Angry Birds that is controlled using noise as an input device. (Namely, cheering, clapping, stomping and perhaps even booing, we assume.)

"As in the original, there's about a four second period before firing," Uplause CEO Veli-Pekka Marin explained to Pocket Gamer. "For live events, we'd expect each gaming session to take a few minutes." But in that time, thousands of folks will play at the same time. If anything, it's terribly efficient.

While all we know about this seriously social version of Angry Birds is that noise generates power for the game's slingshot, Pocket Gamer guesses that aiming is done automatically. Rovio and Uplause will first test this massive version of Angry Birds at a Formula 1 race taking place in Singapore this weekend, and the company's CMO Peter Vesterbacka sounds excited for its imminent global expansion.

"Through social participation, our fans will get to interact with the Angry Birds in an entirely new way," Vesterbacka said to Pocket Gamer. "We think this new form of gaming will give fans a great opportunity to form a strong emotional connection with the characters." I think Vesterbacka is confusing "emotional connection" with "drunken, crowd-fueled stupor." Check out the video below to get an idea of how it might work. Who knows you might be doing the same thing at the next World Series.


What do you imagine a noise-controlled version of Angry Birds would be like? What other games come to mind when you think of this approach? Sound off in the comments. Add Comment

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